The Dungeonbowl



    The tournament will use the "New" Blood Bowl rules. including Deathzone 1+2 and all Spike! Issues till February 2019
    All 26 teams are available, including Slann, Bretonen and Khorne. Rosters are purchased with a treasury of 1,100,000 gold crowns. All
    inducements are permitted except Mercenaries, Special Play Cards, Slave Giant and all Wizards.
    If you include Star Player(s) in your roster you must first have at least 11 normal rostered players before including the Star. If two coaches
    are drawn against each other in the tournament with the same Star Player on their roster, then both players are permitted to use the Star
    (contrary to the normal CRP rule).
    Note, during the pre-match sequence extra gold crowns for inducements are not awarded to teams that have a lower team
    value (such as they are in league play).
    Besides the starting skills on your roster, you are also permitted to add additional skills to your players. These skills are added in two
    phases, firstly before day one of the tournament and then before day two. You may pick a different number of skills depending on your team’s race.
    The 26 available choices are divided into three tiers.


Die Skills und Extra GS werden anhand der Eingruppierung der jeweiligen Teams bestimmt:


tier Teams
01 Amazon, Bretonen, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Skaven, Undead, Wood Elf
02 Chaos, Chaos Pact, Elf, High Elf, Human, Khemri,Khorne, Necromantic, Nurgle, Slann
03 Halfling, Goblin, Ogre, Underworld, Vampire


Extra GS

tier Skills
01 3 Normal on day One. 3 Normal on day Two
02 4 Normalon and 1 DOUBLE on day One 3 Normal on day Two
03 3 Normal 2 DOUBLE on day One 3 Normal on day Two


Note that skills are exactly as “New Skill” rolls specified either “Normal” or “Double” as per the CRP Improvement Rolls table.
There are no restrictions on skill duplication i.e. you may give several different players the same skill if you wish. You may only
select one additional skill per player.
All skill choices for both day one and day two must be determined before the tournament and added to your roster.
Each round your roster must be made available for your opponents to check.
Tournament Points - Ranking In the course of the tournament your team will get tournament points to indicate the position in the overall ranking:

2 points - Victory
1 point - Draw
0 points - Loss
-1 point - Concession

If a team concedes the opponent will get a victory with 2:0 TD and 2:0 CAS for this round, unless one or both of these,
TD-difference and/or CAS-difference, was already better at the time of concession in which case he will keep the actual TDs or CAS as occurred in the match.

The ranking will be sorted by the following criteria (from top to bottom):
· Tournament points
· (Round 1-4 Random) (Round 5-6Tournament points of your opponents)
· (Round 5-6) Touchdowns for
· (Round 5-6) Casualties for
· coin toss

Casualties - Only Casualties caused by blocking (so does “Ball & Chain”!) will count. All casualties caused by fan results, fouls, crowd surfs and (other) secret weapons do not count!
Additional Rules
Overtime – There is no Overtime. Games will end after turn 16, or when the official time for this round is over. The match in The Dungeon follow the rules of the Dungeonbowl Rulebook.
12+ players on the pitch – In case, that a team got too many players on the pitch, the additional AND one extra player will be randomly removed from the pitch. The team will loose its turn. You can substitute these players later, AFTER the end of the drive … – see page 11 CRP.
Rules Questions – Discussions on rules are inevitable. In order to avoid long discussions we recommend that you refer to the appropriate rulebook as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules. If you really want a referee to sort out a rules question then you are free to call one over. In addition, a referee may intervene if he deems it appropriate. Please note: I'm the law – the ref has the final word!
Sportsmanship - Our tournaments are not meant to be cut-throat, win-at-all costs competitions, and because of this we expect and require participants to compete in a friendly manner. Please keep in mind that the purpose of this event is that people have fun playing their favorite game, and so acting in an unsportsmanlike or unfriendly way will be frowned upon. If we become aware of anyone acting in this way then they will be asked to play in an appropriate manner, and if they don't they may be penalized. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves! Don't forget: The ref got the last word on it! – as stated above.